In this article, I will be discussing the 4X turn-based strategy video game, HUMANKIND™ as released by the developers, Amplitude Studios and published by Sega for Microsoft Windows and Stadia.
In this game, players lead their civilization across six major eras of human civilization, starting from the nomadic age, directing how the civilization should expand, developing cities, controlling military and other types of units as they interact with other civilizations on the virtual planet, randomly generated at the start of a new game.
Humankind includes a strong graphics engine. There are a number of screens which show a diverse level of detail, animations, and graphics effects. The game also includes a day-night cycle, dynamic weather system, and a variety of environmental effects.
Information about replayability
Humankind includes a number of different victory conditions. One victory condition is to be the first civilization to reach a certain threshold of fame. In this situation, it is possible for a civilization to win without ever engaging in combat.
HUMANKIND is a 4X game that is comparable to the Civilization series, where players lead their civilization across six major eras of human civilization. Players can select one of ten civilization types based on historical societies to build upon, with the selection offering both bonuses and penalties to how the player can build out the civilization. Building out cities follows a similar model from Amplitude's Endless Legend game, where each territory will only be able to build one city, and can expand that city over time adding farms and other outlying resources as well as more dense urban areas closer to the city center.